; Critical — Capacity drawn Bulk L; Special explode (2d8 C; 15 ft. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. Grenades. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. From Starfinder Player's Guide p. JUMP BOOSTERS (Cyberlegs) = Negates movement penalties when jumping (can jump as high as you can run). Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Additionally, a new type of grenade has been introduced- The smoke grenade. Critical: —. Starfinder Alien Archive 4 p. While still recovering from that ailment, he was diagnosed with cancer. Dye Grenade. Or is the reflex save it and there is only one check for seeing if you take the special effect. , 10 ft. Edit: per DC, it's so smoke grenades don't get better with time/aim, whereas a well lobbed grenade can get slightly better with better trajectory on the shrapnel. Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. I'm fairly new to Starfinder, only understanding a little beyond the basics. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. Capacity: Drawn. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Equipment. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. [citation needed] Types Frag grenade. ago. Riot Grenade, Mk 1 Source Starfinder Armory pg. Any penalty you take to your attack roll also. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. Unless otherwise indicated, activating or deactivating an item is a standard action. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. 248 A full action requires your entire turn to complete. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. 184. 247,. Below are examples of standard actions. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). When activated as a move action, this unit emits a wireless signal that interferes with the detonation sequence of grenades within 30 feet. where all four party members do easy full attacks with grenades, and the opponent ( or opponents!Golurkcanfly. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. A decoupler grenade produces a dense cloud of dark nanites. Level: 1. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. When a solar flare grenade explodes, it sends out a lash of plasma. Source Starfinder Core Rulebook pg. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Really like the idea of playing a Shirren grenadier, but I feel there's a lot of vagueness surrounding the grenade launcher, so I hoped that someone might be able to help out. This is called a miss chance. Any handheld weapon that must touch a target to damage it is considered a melee weapon. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. Cover is +4 to AC, it doesn't stop the attack outright. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. Pacific (425) 250-0800. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Discussion is primarily aimed at exploring narratives found in the Sixth World. What's up with Smoke Grenades? They only provide regular concealment despite producing a dense smoke, and instead of giving those outside the cloud concealment from those inside the cloud, it only goes the opposite way, rather than both. For 35 credits. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. Stickybomb grenade I. Any existing effect that has a duration measured in rounds has its remaining duration reduced by 2d4 rounds. Armor Source Starfinder Core Rulebook pg. Thasphalt Grenade, I Source Drift Crisis pg. Can it throw grades and make melee attacks like a normal hand in combat without putting down my (2h) gun?Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Holy Water Grenade. Nay friend, bombarding fusion on a grenade, then store that into a bombarding fusion grenade. Fog Cloud's effects are certainly better, but whether it's worth 11. Range: 20 ft. -4 when attempting to accomplish a task when obscured). A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. Regardless of how it plays out, combat follows this sequence. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. , 10 ft. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 20 ft. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Level: 1 Price: 50 Range: 20 ft. Pulse Grenade. Starfinder simplified this rule as well, move on people. Source Starfinder Core Rulebook pg. Welcome to /r/Shadowrun, chummer. comes up 20), you hit regardless of your target’s AC. In a normal round, you can perform one standard action, one move. My smoke comes back in less than. So yes, absolutely, you can take Weapon Focus in Grenades. Site Owner: Rose-Winds LLC (Blake Davis)The aeon stone is your best bet indeed. In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Army smoke grenades, contains a pyrotechnic delay element that burns for ~1. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. 115. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Level: 1 Price: 130 Range: 20 ft. Drawn: L: Explode (smoke cloud. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed. Level: 1 Price: 170. Solar Flare Grenade, VI (Hybrid) Source Starfinder #14: Soldiers of Brass pg. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. If creature X on its turn, uses its last action to throw a smoke grenade in between itself and creature Y, does creature Y start its turn observing creature X through the area effect of the smoke grenade or does creature Y need to use a search action to pinpoint creature X to either gain “aware of location” with in precise sense or observe if. Their fast healing only works while the rage song is ongoing. Summoned creatures treat you as their summoner. Player > Weapon > Grenades. Below are examples of standard actions. Source Starfinder Core Rulebook pg. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. 0–5. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Frag grenade I. Cover, not total cover. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Dim light includes moonlight outside at night and bright starlight, or a starship’s emergency backup lights. Or wade into melee, get that first hit, and keep them lit up until they die. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Yeah, a lot of the grenades have their uses, granting cover/concealment with smoke or dealing with targets in cover. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. The electric discharge of the filaments causes a creature that fails the save to. ; Critical. Player > Weapon > Grenades > Frag grenade II. Source Starfinder Core Rulebook pg. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Hit target with puncture a few times and tons of little stun grenades pepper the target. 00 for just $39. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F;. Every Day new 3D Models from all over the World. 55. Barathus are immune to the choking effects of this cloud. The Unofficial Starfinder Subreddit. Creatures within an area of dim light have concealment (20% miss. Starfinder Core Rulebook p. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. Smoke and signaling grenades M1 Frangible Grenade (FS) In September 1942 the United States standardized a Molotov cocktail-style device that was nominally designated as a "grenade". Sign In; Cart . ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. ), necrotic Necro Grenade, Mk 3 Source Starfinder Dead Suns Adventure Path pg. Roll damage only once, and apply it to all targets struck. Site Owner: Rose-Winds LLC (Blake Davis)Player > Weapon > Grenades > Gravity grenade I Gravity grenade I. 184. Price 2,500 gp. SBFX Smoke Bombs are here! See why they are considered the best colored smoke bombs you can legally buy. A stickybomb grenade detonates with a splash of adhesive resin. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Capacity: Drawn Bulk: L Special: Explode (knockdown, 10ft. When you select a feat for your character, it can represent advanced training, an arcane ability gained from a strange machine on an abandoned. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Starfinder Starship Build Calculator/Sheet Generator I love the starship builder James Turner did, but I wanted to be able to print a Starship sheet, so I made. Starfinder Core Rulebook p. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and. I wonder as I don't know much about crafting persay. The bomb deals 4d8 fire damage and 4 splash damage. RAW I would assume yes since the spell has a range of touch, but would like a second opinion. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. More advanced grenades create more dangerous microbots. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. 244 A standard action is usually the main action you take each round, other than movement. ) Source: Starfinder Core Rulebook Automatic + bullets - if you don't have enough iirc it's the closest ones that get hit first. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Make the attack normally; if the attacking creature would hit, the target must roll a 20 or lower on a d% roll (see page 513) to avoid being struck. Obscures vision 10 m/yds x 10 m/yds for 1 minute. The problem isn't one grenade, its eight grenades, per round. A voice distorter worn over the mouth converts the user’s voice into an unrecognizable and obviously artificial tone. Its called "cheap grenades = easy ways to break encounters". You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. r/starfinder_rpg. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. 179 Level 16; Price 20,200 Hands 1; Proficiency Grenade Option 2 is to do away with power armor entirely and switch over the mechs. Smoke Grenades. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Level: 1 Price: 130 Range: 20 ft. I agree that the grenade door trick can/will get old fast. A grenade launcher can hold up to 5 grenades at a time. When a diminisher grenade explodes, it twists space-time enough to accelerate the duration of magic and other effects in the blast radius. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. Starfinder Core. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. 9 %free Downloads. ) The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. It was dubbed "frangible" because it was made of glass, which is brittle and easily broken. Grenade, Smoke Grenade. At the start of a chase, roll initiative checks (or use the same initiative order if a grid-based vehicle combat transitioned into a chase). Smoke Screen refers to the ability to conceal movement or location by the usage of smoke. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). Frag grenade I. Page 183 under Grenades. Dim light includes moonlight outside at night and bright starlight, or a starship’s emergency backup lights. Source Starfinder Core Rulebook pg. The cartridges are not interchangeable. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Smoke is difficult to use effectively in X-COM, although when. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Foam Grenade, Mk 2 Source Starfinder Armory pg. Riot Grenade, Mk 1 Source Starfinder Armory pg. Conditions are circumstances or states that can affect characters for an extended period of time. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. This spell summons an extraplanar creature (typically an elemental, magical beast native to another plane, or outsider, but also occasionally even extraplanar constructs). Player > Weapon > Grenades > Frag grenade I. This cloud provides concealment and corrodes creatures and materials within it. Holy Water Grenade. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Player > Weapon > Grenades > Stickybomb grenade II. So, let’s try to model that behavior, specifically for Starfinder. Source Starfinder Core Rulebook pg. 3) If you hit, deal damage to all creatures within the explode radius. Here at /r/Shadowrun we talk shop about all things in the shadows. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries. A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. 45. comes up 20), you hit regardless of your target’s AC. The following actions are full actions. Weapon fusions cost 15% of the weapon. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection. ] Ysoki - Cheek Pouches, Starfinder SRD. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. Bulk: L. Cryo Grenade, Mk 1 Source Starfinder Core Rulebook pg. A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Source Starfinder Core Rulebook pg. Stickybomb grenade II. Enjoy having a defensive 20% miss chance! Blast weapons do tend to do less damage than standard guns against a single target though, so this might not be the best strategy against a single boss, but against minions that stack up its deadly. An area just beyond the range of a light source has dim light. 244. Grenade scrambler, mk 1. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. If more than one condition affects a character, apply them all. A cluster weapon is a form of grenade launcher that can fire a single grenade or (if loaded with appropriate grenades) can expend two identical grenades as a single attack. Smoke grenade has the following Level: 1 Price: 40 Range: 20 ft. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 2. Starfinder Core Rulebook p. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. C. 178 Level 8; Price 1,340 Hands 1; Proficiency. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. Dye Grenade. An 8th level spell gem does 9d6 damage for 1400. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Laser weapons use various means to. Damage: — None. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. 42. Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Altiondsols •. 109. A grenade’s listing below shows its explosion radius. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Your Armor Class (AC) represents how hard it is for opponents to land a solid damaging blow on you. they are negated with a successful saving throw. Nimor. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. An area just beyond the range of a light source has dim light. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Creatures in the affected area can. Combined with stealth, you could throw one to cover/stagger ranged ennemies, sprint to them under stealth, and then break it by attacking them at very close range. 95! Note: The download file is VERY LARGE so it may take some time to download. That being said at 5-10x more its pretty expensive, though you. Reply . Join. I've found nothing addressing this in Corebook so far. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. Conditions. ) Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. Summoned creatures treat you as their summoner. Yes smoke grenade with the legendary aspect making it a trap activates all things having to do with traps. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. A hover drone with manipulator arms and cargo rack could hold 49 grenades, and drop them for you. ;. Starfinder Alien Archive 4 p. This is the first time any of us have used Starfinder. Smoke Grenade. Advanced melee weapons require a degree of training and skill to use properly. A foam grenade explodes on impact to release a burst of fire-suppressant foam akin to that from a fire extinguisher. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. SMOKE GRENADE +8 (No damage. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". 184. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; staggered 1 round; 10 ft. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. Spell Grenade. 166. (Starfinder Armory 29). Frag grenade II. Player > Weapon > Grenades > Stickybomb grenade II. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. 253 Several factors can influence combat or grant you modifiers to attack rolls or other statistics. For 35 credits. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Yes. smoke launcher/grenade does make your own pawns shoot worse, mostly you use it for mechanoid cluster assault. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Creatures in the area move the listed distance toward the blast’s center if they fail a Fortitude saving throw. I like the idea of a mystic with detonators lining their belt and pressing them like a piano when he telekinetically throws one or an enemy walks over a grenade. Some exploding weapons, such as smoke. It operates the same way as a conventional grenade, but on detonation releases a medium sized dense cloud cover. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Up to 19 grenades. 5-s delay time. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Grenades. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. What are your favorite grenades as you level up? So obvious explanation first TLDR: Bombard Soldiers get 1 free grenade with 10min and I wanted to know what expiereince you guys have and what you like using. Make smoke “bombs. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Level: 10. This typically isn’t enough water to damage computers or other electronic or technological items. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. This has no effect if the target is immune to disease. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. So, let’s try to model that behavior, specifically for Starfinder. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do. So in my game all smoke grenades do is block LOS and grant. Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. So yes, absolutely, you can take Weapon Focus in Grenades. Source Starfinder Core Rulebook pg. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Stickybomb grenade III: 10: 5410: 20 ft. The basic rule is that explosives for demolitions have the same statblock array as grenades. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. In Counter-Strike 2, smoke looks and works completely differently than in the previous version of the game. Starfinder Core Rulebook p. Explode. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Code Grenade SFS Note: The code grenades information table was omitted; it is published below Code grenades are technomagical weapons designed to attack technology with an incessant worm program and garbage coding, using the same port technology necessary for the targets to interface with living beings. Spell Grenade. C. Advertisement. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space.